Greatest Adventures doesn’t stray quite as far from the source material, though the last boss of the game is a goofy skeleton version of Donovan after he drinks from the wrong Holy Grail. (Remember how Luke had to go toe-to-toe against a Sarlacc pit monster in the beginning of A New Hope?) ![]() I haven’t played those, but a quick look online shows that they’re renowned for being hard as hell and featuring levels that take quite a few liberties from what was in the movies. The game, published by LucasArts but developed by Factor 5 and JVC Musical Industries, runs on the same engine as JVC’s three Super Star Wars titles. And so after I finished watching the films I decided to give Greatest Adventures a whirl, since it’s easily accessible by emulation these days. A game full of levels inspired by all three Indy movies?! Genius! I never actually played it as a child, since I didn’t have a SNES growing up, but the concept stuck with me. ![]() I first saw a screenshot of it as a kid in Issue #9 of The Adventurer, a magazine that LucasArts put out to advertise their products, and I thought it looked neat as hell. This brings me to Indiana Jones’ Greatest Adventures for the Super Nintendo, one of the few video games that decided to capture the magic of all of Dr.
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